1-4 Players
Designer: Mathias Wigge
Publisher: Capstone Games / Feuerland Spiele
I’m slowly venturing into the heavier side, specially on euros. Ark Nova is a game that has made a big impact on BGG, but is the fame deserved or is it hype?
Gameplay

In Ark Nova, you are managing a scientific zoo, by playing animals, acquiring sponsors and making deals with universities and other zoos. This is all based on a very interesting 5 action card system, where each card lies under a position 1-5 that determines the strength of the action. When you take the action, it goes to the 1 position, pushing all others one space up. Each action can also be upgraded to a more versatile version where you can usually do multiple things at a time.

By playing cards and doing many actions, you go up on two different scoring tracks, appeal and conservation. Appeal is your actual points, and also your income, while conservation gives you bonuses and has ranges that subtract from your score. Once those two meet, the game will end, and the score will be your appeal minus the lower range of your conservation, which can be negative.
Solo Gameplay

Solo play replaces the break system that some action use to move the game forward and activate income with a fixed time system. You start with seven cubes, and each action moves one to the left. After the last one is moved, the break is triggered like on the multiplayer game, the top cube goes to the main board, and you reset with one cube less. At the end of the sixth round, game is over. You have to be positive to win.
Components

Ark Nova has a ton of pieces, from habitats from sizes 1-5, special habitats and other diverse tokens. Thankfully, it comes with two trays where you can organize them and make them super quick to both setup and tear down the game. Components have a simplistic look, very euro-y, but are very effective in their usage.

This is a card based game, and believe it there is variety. The pile of cards is absolutely huge! Normally this can be good or bad, but Ark Nova does not require specific cards, but actually is all about collections of symbols, and there is a nice spread. Cards also present some scientific information and try to be as thematically accurate as possible.
Just a little quibble though: this has to be the blandest and uninspired money ever. It doesn’t even look like money. But, honestly, it’s not the star of the show anyway.
Conclusion

I love card based euros, so there is a lot of competition on this area. Does Ark Nova shine? Oh, yes, it does. Before playing I was a bit intimidated by the many things happening in this game, but it takes but a few rounds to get adjusted, and its heart it is a very fluid game. The action card system is the big differential, and it works beautifully, creating a lot of tension and very interesting decision spaces throughout the game.
Also, this is a game where you can’t do everything. That’s not just a statement, it’s a built in mechanism. You can only upgrade 4 out of the 5 cards, you can only partner with 4 out of the 5 zoos. You upgrade or have more workers for the influence board, but not both. However, you never feel out of options. Every turn feels relevant and rewarding.

The sheer amount of cards is impressive, and it could be a good or a bad thing if not well balanced. I have now played with I believe most if not all of the deck, and I never had a game where I felt that I couldn’t do anything. The fact that the spread of the symbols is well done, there is always a route you can go to, and very rarely is the same. Just be aware that the deck is a pain to shuffle…
Score: 9.5/10
