1-4 Players
Designer: Nathan Wells
Artists: s0ulafein, Indi Martin
Publisher: Nice @ Dice Games
Check out the Kickstarter Here
On this expansion, Warriors and Writings add in the magic duelist Bladecaster and we venture in the River. But does it add to the flow of the game or is it just a bit fishy?
Disclaimer
I have received an advanced copy of the expansion from the publisher to review, but the opinions expressed here are my own.
This is an advanced copy, so every presented here is subject to change. Also, no stretch goals will be reviewed.
The Bladecaster

This character is an agile one, focusing on movement and quick melee hits. It is inspired by one of my favorite specializations from D&D and I do feel like it does it justice.
Comparing to the heroes before, it’s just slightly more complex than the two initial ones, and definitely more straightforward than the ones from the first stand-alone expansion. However, it has very interesting gameplay. To be honest, I think it’s my favorite of them all so far.
The River Rush

It’s a long map with a river going through where you’re fighting a huge kraken. The main change is that there is a boat that is only available during certain rounds, and if you don’t move it in time you get stuck.
I like how it forces you into decisions of what to go after, and it adds an element of urgency from the very start.
That being said, I do have one big issue: why are we killing tortoises? Couldn’t it have been anything else?
Conclusion

If you read my review of Warriors and Writings you will have an idea if the game is for you or not. There is nothing in this expansion that will change your perception on that.
Personally, I love it. The two additions do not add a unnecessary complexity, but they do add a ton in terms of interesting decision space and thematic flair.
