1-4 Players
Designer: Roman Solar
Artist: Roman Solar
Publisher: One Page Creations
Players take the roll of adventures, going into dangerous dungeons full of monsters and treasures. But they have only a day before they perish never to be seen again. Will the heroes find wonders or Blight?
How to Play

At the beginning of each turn, a player rolls 3d6. One of the dice will be assigned to the color, one for time and one for growth.
Using the color selected, the players mark on the time track equal to the time die. For each section filled with the same color, player can mark sections on equipment or abilities. But each of those tracks can only eve have one color.
After that, one of the monster will have a boost for one attribute (chosen by the color) equal to the growth die. This can give the monsters more speed, range, attack, defense etc.
Finally, the player moves equal to the speed added to the time die. On the way, they can get treasures, gems to power up equipment, and face monsters.
When time reaches the last space, and if players managed to either damage all monsters or get all the treasure and get back to the exit, they win.
Rules and Components

In term of components, the game really tries to cram everything in one page, as per the name of the company. Well, sort of. The abilities of each adventurer is not referenced in any way on the main page, neither are monsters abilities. Those are relegated to a second helper page, and I’m honestly glad. It would be just too much. But, even with all the big elements and huge art, the sheet itself is functional and works well even later in the game.
Rules are well written, and quite extensive for a game that is not super complex. The game does have a few quirky characteristics, which makes the flow of the explanation a little off at times, but after playing the game it gets clearer. There are a couple of places where wording could be clearer, but nothing too egregious.
Score: 7.5/10
Gameplay

This game’s quirky, as I mentioned, because there are a bunch of expectations with the theme and genre that are not met. You dont need to defeat enemies, and after a single hit they are out of the game. Also, they guard the treasure, but you can just grab that and speed out (a feat that is quite funny when you imagine a full plate wearing paladin doing it).
This game is not exactly a dungeon crawler, but a dungeon looter per se. But, honestly, once the flow clicks with you, it’s a dynamic and a bit frantic game where I had a lot of fun. Also, the characters and monsters feel well realized, even in their simplicity, and the leveling system is quite flexible.
Score: 7.5/10
Theme and Art

This game has a very particular look and feel that I think people will either love for the gritty nostalgia or hate because it’s weird. Make that quadruple for the fully colored sheets, that are really funky. For me, it reminds me of very old school tabletop RPGs, sitting on my fiends table at midnight surrounded by junk food and colored dice.
As I mentioned on the gameplay, the individual characters and monsters have a lot of personality that, for the most part, shines through. There are spots where theme and gameplay disconnect, specially with leveling (defeating a monster does not actually give you anything in terms of treasure or experience). However, I do appreciate that those were done in order to keep the game simple and fluid.
Score: 7.5/10
Conclusion
Dicebound Heroes is a game made to itch that very specific scratch of just becoming going head first into a crazy adventure where every second counts. It’s frantic, non-stop and quick. And it last just as long as it needs to.
Every aspect of this game is fairly niche, to the look and feel to the rule set, but since I’m in that niche I cannot help but have a good time with it.
Rules and Components: 7.5
Gameplay: 7.5
Art and Theme: 7.5
Score: 7.5






































