1 Player
Designer: Gabe Barrett
Artist: Jake Lawrence
Publisher: Best With One Games
A desolate planet, unknown, with dangers lurking in every corner. Who better for that role than a BUNNY IN A MECH SUIT! But is this game a hare find or is just a hop away from dust bunnies?
How to Play

Mech Bunny takes place over sequential scenarios on a campaign, where you unlock new weapons and bigger challenges.
Each game have specific missions and setup, but the basic structure is the same. On your turn you have four cards, and you can use energy to play these cards for their effects, usually attacking in some capacity. The first 3 of energy are free, the rest gives you heat, which just clogs your deck.
After your turn, enemies on your location or your spaceship attack. Attacks on you give you heat, on your ship causes it damage. Too much of either and its game (and run) over.
One of the main mechanisms is upgrading cards. Whenever you kill an enemy, you get XP. With enough XP, you get a transparent upgrade that permanently (well, for that run at least) improves your cards.
Rules and Components

The core of the game is fairly straight forward, and slowly introduces its more complicated aspects through the different scenarios. It’s a good ramp and it eases you in with complexity along with difficulty. However, the rules could be better written. Some definitions are too vague or ambiguous.
Components are interesting. Card and token quality is good, and tokens and locations don’t have any icons to make them flexible in the scenarios. The transparent cards are sturdy, but maybe too thick when you start piling the on the cards. Small issue, as you don’t usually put more than 2 or 3, but it gets noticeable.
Score: 7/10
Gameplay

I played this game a lot more than I usually do when I’m doing reviews so I could get a clear impression. This is because the first few games are fun, but they don’t really shine. But as the scenarios progress, you can really see rhe variety of concepts and ideas that never weight down on the complexity. The new mechanisms roll right in the gameplay, but they force you to look at the strategy in a different light.
I don’t feel Mech Bunny implements any of its mechanisms in an unique way, but they are more then the sum of their parts. It both makes you feel indestructible with the firepower you accumulate, but also overwhelmed by all the enemies and tasks to win.
Score: 8/10
Theme and Art

The theme is minimalistic. It’s a bunny in a mech suit exploring a new planet. No info on the planet or the mech or the bunny. And that feels on purpose, it’s supposed to be whimsical and, in a sense, almost fairy tale like.
That allows the story to be told through the mechanisms. The way your cards work, the enemy abilities, the new challenges you face, all tell what needs to be told, which I appreciate.
Score: 8 / 10
Conclusion

Mech Bunny strikes a great balance of being a campaign game that is both easy to get into and also offers enough to keep you entertained through each run. It’s also a great show of flexibility, since after going through the campaigns you can actually mix and match challenges to create your own.
Score: 7.6/10











































