1-4 Players
Designer: Kyle Walters
Artist: Kyle Walters
Publisher: Dancing Koala Games
On Storyburg, you will take characters from different stories to try to face the perils that are breaking the world. Foes will appear, tough choices will be made, and pages of the story will grow. But will your story have a happy ending?
How to Play

Perhaps the most unique aspect of Storyburg is that there is no fixed play pattern. Players will follow the story book, make decision and navigate to chapters. On some of those chapters, a challenge or enemy will be presented, and only then players will take their turns.
Turns are a mix of playing cards, equipping items, purchasing new cards and preparing your dice pool. Challenges are a single roll depending on the attribute, while combat are a simple rolling attack versus defense back and forward between characters and enemies.
The end of each chapter is also variable depending on the choices of the players and where the story leads you. The whole campaign goes for 5 chapters, but how to navigate these chapters can vary from play to play.
Rules and Components

The main issue on the rules of Storyburg is that, by the very non-linear nature of the game, rules are explained in chunks without any of the flow. That can a bit overwhelming at first, so it starts to really click once you playing it makes more sense. The game is, however, not particularly complex so one read before reading and a few consultations on the first few games are enough. However, there are a few spots where the rules are vague or not clear enough, mainly on what occasions players take full turns and when they do not.
One thing I wish it was clearer on the rules or any appendix is the initial organization of cards once you first open and setup the game. It would help to set the initial flow and organization.
The cards are fine quality, not great, but they are well laid out and organized with a good mix of iconography and text. The player boards could be a little bigger and more well organized. The main example of this is the fact that you can only have one item of each type, but there is no spot for each type. Not a huge deal, but not ideal either.
Score: 7.0 / 10
Gameplay

I’m going to preface this section to make something very clear: Storyburg will not be for everyone. This is a narrative experience backed by a game, not the other way around. If you go by a strictly gameplay perspective, this game is a bit on the simplistic side, with quite a bit of randomness from the dice rolls and a slow paced deck-building and character progression flow.
When you take that, and combine with the actual narrative flow and use that as the main driving force of the game, it makes much more sense. Gameplay is designed to be unobstructive and direct, making the actual narrative choices the main gameplay element of the game. In a sense, this is an elevated version of the old choose your own adventure books.
Since this is a story driven gameplay, your enjoyment will depend on how much you enjoy the narrative aspect of the story, as both cannot be considered separately. As I am a theme driven gamer, my score on this will be reflected as such.
Score: 7.5/10
Theme and Art

I will be brief here on the theme so I won’t discuss much on the actual narrative choices on the storybook. That is a big part of the game, so I will analyze that but not give much context.
Before getting into that, I will start by saying that I absolutely love the art. It is whimsical and child-like, as if they were actually part of a children’s book. That helps to set the tone of the whole adventure. Even the iconography and dice faces follow this style.
On the narrative side, between the book, events and enemies you face, it does still follow this same whimsical feel, but it has just enough depth to keep players interested and engaged.
Score: 7.5/10
Conclusion
I can’t be clear enough on this: this is a game about narrative and theme, so your enjoyment of this game will depend completely on how you are engaged by the story elements. Even though it is meant just to be an introduction, you will know on chapter one if this game is for you or not. This is, in my opinion, a niche game.
It is my niche though. I love the unique flow of the gameplay, the simple game choices that are there to aid the narrative choices, and the story kept me engaged throughout. I never took this game too seriously, nor do I think it takes itself too seriously. This is a cozy game to enjoy over a cup of hot cocoa (with a lid, please, don’t endanger the components).
It works great as a simple solo adventure, but I do feel like having more people to share the narrative and choices enriches the game a lot. I had a great time going through all the chapters, and I can easily say that I don’t feel like even after concluding the story that it is done. I feel like coming back, approaching it through different lenses, make different choices and see where it will take me that time.
Rules and Components: 7/10
Gameplay: 7.5/10
Theme and Art: 7.5/10
Score: 7.3/10
