1-4 Players
Designer: Scott Almes
Artist: Nikoleta Vaszi
Publisher: Gamelyn Games
About the Game
I will be honest, I was skeptic when Gamelyn announced Crimes as their next Tiny Epic. The theme was unlike all others, it was centered around a gimmick, and it has again co-op and competitive plays, which is always risky. Were they successful?
Gameplay

Tiny Epic Crimes uses the “active player is the last in the time tracker”, mechanism, and on their turn a player moves any amount, spending that much time, then additional time to perform an action, usually arrestijg mobsters, gathering evidence in many ways, or resolving events. Then a new mobster is placed and a new event is revealed if all players are after a threshold.
The competitive mode uses a night and day system, where certain actions can only be performed in the correct time of day. The evidence is shared, but only the last person can review it at all times, and there is a bigger influence of individual suspects (which are private.
The cooperative mode doesn’t time of day, instead each player can only perform certain actions. Also, the time can be reduced if there are too many events or mobsters on the city.
Solo Gameplay

Solo is basically two player co-op, like most of the cooperative Tiny Epics. A really smart decision was to have the only “hand”, the force cards, be shared for both 1 and 2 players. It simplifies the game a lot without too much hit on the balance.
Components

Very standard Tiny Epic affair. Big cards for the players and trackers, squares for evergthing else. The wooden pieces for the players and mobsters are screen printed and great quality, and there is about a gazillion cardboard tokens for everything. Each individual event has its own unique counters, which is nice. Though some are a little tough to identify at a glance.
But, let’s talk about the Epic Decoder System, the big gimmick. It’s not anything innovative. It’s a red filter on many spots to identify characteristics or identity. It’s basically the same filter on games like Decrypto. It is simple, and it works. For the most part… Under certain lights, it is tough to make out, specially the name of the criminal.
Conclusion

To put it very simply, this is the 21st century version of Cluedo. Run around, collect evidence, accuse. It was Eve, with a knife, escaping in a bike.
As far as Tiny Epics go, this is on the simpler side. Move, spend some time, do action, spend some time. Some are fixed, some are wagers, but everything is smooth sailing. The events can get a little convoluted, but that’s good to keep this from being too same-y.
But it works, and it’s a lot of fun! Unlike Zombies, both co-op and competitive work equally well, with their unique challenges and adjustments. There is an element of semi co-op on the competitive, but you’re never getting out of your way to benefit the group.
Color me surprised. This is one I see getting attention often. I play a lot of Tiny Epic with a younger crowd, and this will fit right in their alley. But, even for me as a solo player, it’s snappy, quick and a good challenge.
Score: 8/10
