BG Bling Up

BG Bling Up: Pulp Invasion

The Pulp series by Todd Sanders is, so far, a duo of 1-2 player game that is pretty tough, uses unique dice and very cool pulp era illustrations.

The second one, Pulp Invasion, brings that to space in a very brutal bag builder where you are trying to survive all sorts of space adventures whole trying to find and understand marvelous weapons.

I’ll leave the actual game review for now, as today I’m talking about little things I did to help the game’s components.

Pulp Invasion Organizer

First, I created a little foam core organizer. It’s not that it needed terribly, but it was an easy one to try my hand on DIY stuff. Hence, the shoddy craftsmanship. But it does the trick, and fits everything sleeved. Hopefully it’ll fit X3 (the last expansion) as well.

Pulp Invasion Bag

Second was replacing the bag. It is a known problem that the first edition bag is faulty, and mine had a hole quite early. Luckily, I did not have to do anything immediately as I had this bag from Tapestry lying around. X3 will come with its own cool and personalized bag, so I’ll replace it then.

Pulp Invasion Cubes

Finally, I replaced the cubes. The original cubes perfectly functional except for one flaw : the orange and yellow cubes. Orange is one of your attributes, and yellow is for the weapons to win the game. The problem is that they are too similar, and I’m not even color blind.

My solution was getting plastic cubes, with the yellow ones replaced by gold. Fits the aesthetic, the golden ones look even more special, and no more confusion. I got them cheap at Game Crafter.

However, there was a snag. I by mistake got the 10mm instead of the 8mm ones. They are much nicer to manipulate, yes, but the space on the insert got TIGHT.

Overall, I’m happy with the improvements. So it all fits, I did remove the 2 player specific one like the traitor on X2, but it should fit everything from X3 when it arrives.