Top 5

Top 5: Solo Games with Just a Poker Deck

I’ve got into a craze last year, which are games played with your every day 52 card 2 joker poker deck. Everyone pretty much has ones of these laying around somewhere in your home, but that does not mean you cannot be gaming.

Because I’m mostly a solo gamer, I am just doing solo on this list. These games have to playable with an unmodified deck, and need no other components whatsoever. However, I will allow reference cards, as long as they are not part of the game itself and you could just use an online reference or whatever.

5 – Regicide

By Paul Abrahams, Luke Badger and Andy Richdale

Kill the King, Tear Him Down!

This is the game to be blamed by the craze. It all started with Regicide. This is basically a boss battler where you are fighting the face cards using the other cards as attack. Each suit has a special power that will hit harder, defend damage, cycle your discard or draw more cards. However, each boss shuts down its own suit, so managing your resources is how you win. Or so I’ve been told, winning is not something I do a lot in this game.

Regicide has it all. It’s clever, intense and super fun. It doesn’t feel like a normal “poker deck solitaire” in the slightest, it feels like a fantasy game. The only factor that brings it down on this list is because it’s brutal.

4 – Leafbearer

By Gregg Jewell

Healing and Feeding, on card at a time

This is actually a third step design. Gregg Jewell took another classic game, Mancala, and created Awaken the Ancients. Then, took that game and transformed into a poker deck game, and that is Leafbearer.

Each turn, like Mancala, you take all cards under one of the face cards and distribute them one at a time to the following spots. Your goal is to match the value to the face card above (11 for Jacks, 12 for Queens and 13 for Kings) with at least one matching suit. However, as soon as that happens, the card on that spot starts eating cards of the same suit played there. The goal is to heal all 8 faces, and try to have the least amount of cards eaten.

I think Mancala is a super underrated game, and this is just taking its spirit and elevating it to the max. It’s not hard to win, but quite a challenge to maximize your points, specially with the expansion.

3 – Alpine Solitaire

By Austin Palmer

Even on card form I can’t reach the top

For a poker deck solitaire, this game is so incredibly thematic. Every turn you have to play a sequence of cards, either ascending, same value or descending. However, each grouping of cards must be more valuable than the last, either by quantity of cards or type. If you empty your hand, you create a milestone. Create three milestones, also in ascending order, and you win. Otherwise, you draw cards depending on the suit of the last played one.

This is such a complete and well rounded game. Every aspect of gameplay feels interesting and puzzling, with so much consideration and planning needed to win. It will melt your brain and make you keep coming back to try again.

2 – The Emissary

By Wil Su

Let’s parlay

This game is a paradox. I think it might be the best design on this list in a strict sense. It’s also one that I almost never play. Like ever. Let me explain.

The Emissary is a solo trick tacking game, which is already quite unique, but it does so in a brilliant way. Every turn you go to one of the face cards, and your mission is to win tricks exactly equal to their position in line. This means that while their play is random, just a top deck, you have a huge burden of analyzing suits and probabilities, and which tricks to win or lose. It’s a fantastically rich design where there is so much to consider every single card.

Why do I never play it? Well, For Northwood exists. Wil Su got pretty much everything here, and just added some variety with your helper cards.

When I look at The Emissary, it feels like a game refined. There is very little extra or missing. I mean, it will cause you AP and fry your neurons, but the reward is just as intense.

1 – River Rats

By Mathijs Jansen and Robin Stokkel

P-p-p-poker rats, p-p-poker rats!

The elevator pitch is enough. Co-op poker with special powers. If you’re not interested, you can stop right here.

In River Rats, you’re facing said rats, AKA the Kings. They have a hand of 5 face up and 2 face down cards. You (and your friends, if unlike me you have them) play cards to a common hand to try to beat them. Worst hand gets a debit, 5 debits and done. For the players, game over. For the rat, well, then comes the second one. Beat the second rat and it’s player victory.

And while that enough sounds cool, every suit of the rats adds in a new challenge. More cards, more debt or messing with your plays. Meanwhile, each suit of the cards you play also have a power, including manipulating deck, cards played or your card market. Even improved by the Ace that represents you.

To put it simply, River Rats is just a lot of fun. It takes something as familiar as poker and turns into this very interesting and intricate experience without ever losing its heart. But one thing River Rats has better than any game on this list is balance. I feel the challenge is just at a perfect point of challenging but doable.

Preview

Let’s Preview More: 52 Duels

1-2 Players

Designer:Matthew Dunstan, Rory Muldoon

Artist: Rory Muldoon

Publisher: Postmark Games

Kickstarter Campaign

Do you ever feel the need of dueling your friends with a deck of cards, and throwing it at them just doesn’t feel right? Well, worry not, as Postmark Games brings us 52 Duels, where 1 or 2 players will fight as classic fantasy characters wielding the power of poker!

It’s Time To D-d-d-duel

Poker Face? No, Poker RAGE

Each player gets a character mat and their poker deck, shuffling and getting a hand of 5 cards. Every turn you can do two actions: using a card for their suit power, add cards to your level to unlock permanent bonuses, or add cards to your attacks. Each attack has thresholds of cards to activate and what cards can be played, be it same suit, rank, runs, full houses, etc. Whenever you add a card to your abilities, you can discard them and activate, usually dealing damage to your opponent.

Whenever a player is attack, they can use their chatacter’s defense, and any remaining damage is dealt by putting that amount of cards in the damage pile. At the end of the turn, the player draws back to their hand limit, usually 5. If the deck is empty, just shuffle the discard and continue drawing. If at point a player needs to draw or take damage and there aren’t enough cards, it’s game over.

Solo game is almost the same. The Nemesis adds cards by suit to the abilities, while face cards are added to levels. Each character has their own Nemesis side to their sheet, but they play almost identical to the regular side.

Pulling Straight Punches

I have this full hand… In your FACE!

The game starts out simple and intuitive, since you have all of your deck you can decide to invest in any ability or level. However, this is an explosive game, where a few turns really change how to handle your investments as damage taken is out of the deck almost for good.

It’s an interesting balance as doing lots of small weaker attacks is not the most effective, but defense usually entails discarding cards so it can also be a way to slow down the enemy. There is an intense push and pull of setting up, unleashing attacks and getting ready for defense.

There are currently two characters in this preview, and each does play very differently. The rogue tends to set up abilities quicker and turn around more hands, and also soaks damage more easily. Meanwhile the barbarian hits HARD and hits harder and harder as the game goes. Knowing Postmark Games, there will be even crazier characters with lots to explore in each.

A Solo Duel? Monoel?

Ace Defense!

The concept of an automated duel opponent is not novelty, but they are often either too simplifies and a bit dumb or complex and natural. Well, not here. The Nemesis side distributes cards differently, but the abilities and level up powers are as close as their player side can be. The feel of each character is pretty much the same and, as a mostly solo gamer, that excites me. Victories do not come by exploiting the system, but by out maneuvering and playing to your strengths.

Again, Postmark is pretty much a Seal Of Gauranteed Design, but this might be one of my favorites. It’s light, tense, high adrenaline card play with explosive and exciting turns, and that is just the start.